The base model of the tube and the
wrenchwas created in Cinema4D, ensuring
the product’s clean, sleek form stays true
to the brand’s identity.
Texturing in
Substance Painter
All the materials were textured
in Substance Painter to achieve
realistic details, enhancing the high-end,
luxurious feel of the final render.
The power
of houdini
This project allowed me to achieve precision and control without relying on simulations.
The procedural workflow offered a level of flexibility perfect for clients needing quick adjustments.
Each element of the scene is parametric, enabling fast modifications while maintaining the artistic vision.
Interested in learning how to recreate these visuals?
I’ve made a series of in-depth tutorials available on my Patreon.
These tutorials cover everything from the procedural setup in Houdini
to a detailed step-by-step guide on modeling the wrench directly
in Houdini—even though the original modeling was done in Cinema4D.
Each tutorial breaks down the process, making it easy to follow and apply.
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